Wednesday, May 11, 2005

Werewolf

Even a man who is pure of heart and says his prayers by night may become a wolf when the wolfbane blooms and the moon is full and bright.
Apparently, there is a class of social games which places a predator amidst a group of victims. Greg Aleknevicus has an interesting article on Werewolf, a particular variety of the game.

I've seen other reviews of games set up like this, and one of the assertions is that because this is a social game, it would not lend itself to computerization. However, I'm not convinced about that. I could see a game of Werewolf that is played distributed across cell phones or other mobile devices, or played through email. You wouldn't get the intense person-to-person interaction, but perhaps you could modify the game somehow to accommodate the more pensive atmosphere that would occur through email. And considering the fact that a good game of Werewolf requires gathering 14-18 people together - something a lot of us would have trouble doing - a distributed sever-based version would help connect willing players who might not otherwise be able to play.

Might be an interesting experiment to try.

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