Friday, October 14, 2005

Refereences Used for Gender & Games Presentation

Linda Schultz
AXED 590
Presentation 9/21/05


Prensky, M. (2001). Digital Game-Based Learning. Mc-Graw Hill: New York.

Miller, L. M., Schweingruber, H., & Brandenburg, C. L. (2001). Middle school students’ technology practices and preferences: Re-examining gender differences, Rice University, Houston, TX.

Scharrer, E. (2004). Virtual violence: Gender and aggression in video game advertisements, Department of Communications, University of Massachusetts Amherst.

Heeter, C., Chu, K. C., Egidio, R., Mishra, P. & Graves-Wolf, L. (2004) Do girls prefer games designed by girls? Michigan State University


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