BlitzMax
BlitzMax is a new cross-platform (Win, Mac, Linux) rapid game development product. It's cheap at $80, has a faster engine (ostensibly) than Director's sprite engine, and has native access to OpenGL programming for 3D work.
Fueled by New Mexico State University's Learning Games Initiative and Learning Games Lab, this blog will chronicle issues we deal with in creating educational games. We'll be posting responses to research we've done or read, musing on challenges we've faced in creating games, and pondering activities to help new game developers learn. The Learning Games Initiative and Lab is run by Barbara Chamberlin, Ph.D. and administered by Agricultural Communications.
BlitzMax is a new cross-platform (Win, Mac, Linux) rapid game development product. It's cheap at $80, has a faster engine (ostensibly) than Director's sprite engine, and has native access to OpenGL programming for 3D work.
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