Sunday, August 28, 2005

Making a Case for Short Games

Gamasutra has an article called Making a Case for Short Games, written by one of the developers of the short-form space exploration game Strange Adventures in Infinite Space.

It's a good, thought-provoking article, but I found it ironic, since my overall impression of playing SAIS a while back was that it felt way too short - just as the game started getting interesting, it would end!


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