DDR research at WVU - video clip
The DDR research going on right now with WVA and an insurance company is highlighted in this one minute clip.
http://wvuminute.wvu.edu/RealMedia/?type=large&id=60
Fueled by New Mexico State University's Learning Games Initiative and Learning Games Lab, this blog will chronicle issues we deal with in creating educational games. We'll be posting responses to research we've done or read, musing on challenges we've faced in creating games, and pondering activities to help new game developers learn. The Learning Games Initiative and Lab is run by Barbara Chamberlin, Ph.D. and administered by Agricultural Communications.
The DDR research going on right now with WVA and an insurance company is highlighted in this one minute clip.
apophenia has something interesting to say about video games and teenagers:
How many parents allow their kids to go out and play? I live in San Francisco - do i ever see kids on the streets? No. Why? Because parents are afraid. They're only allowed to go out under supervision, only allowed to play in very specific ways, in formalized activities, in community centers. They can't hang out on their stoop, play on their streets, play in the park. They can't socialize because parents won't let them. Video games let them go into a world that is not controlled by adults, a fantasy world where creativity and exploration are allowed. It is quite common for youth to play with their friends, to have a fantasy world to share. Who wouldn't prefer the fantasy world to the surveillance world? What would happen if we allowed fantasy to come back to the physical interactions for youth? What if kids could go on adventures outdoors like we used to? Until we deal with our culture of fear, video games are going to be *much* more appealing than everyday space. Not because they are addictive, but because they are simply more fun.