Sunday, August 28, 2005

Making a Case for Short Games

Gamasutra has an article called Making a Case for Short Games, written by one of the developers of the short-form space exploration game Strange Adventures in Infinite Space.

It's a good, thought-provoking article, but I found it ironic, since my overall impression of playing SAIS a while back was that it felt way too short - just as the game started getting interesting, it would end!

Thursday, August 25, 2005

Apple's Game Building Tools

Apple just put up a feature on game building tools that are available for MacOSX. While it's certainly not an exhaustive list (Director and Flash, for instance, are conspicuously absent), it does show a lot of interesting tools that are within reach of hobbyists and small development shops.