40 ways to be a better (game) designer
Raph Koster (author of A Theory of Fun) made a blog entry that describes 40 ways to be a better (game) designer. It's a good read.
Fueled by New Mexico State University's Learning Games Initiative and Learning Games Lab, this blog will chronicle issues we deal with in creating educational games. We'll be posting responses to research we've done or read, musing on challenges we've faced in creating games, and pondering activities to help new game developers learn. The Learning Games Initiative and Lab is run by Barbara Chamberlin, Ph.D. and administered by Agricultural Communications.
Raph Koster (author of A Theory of Fun) made a blog entry that describes 40 ways to be a better (game) designer. It's a good read.
The Retro Remakes is a competition to bring classic games to the new generation by reintroducing classic gameplay, with specific emphasis on accessibility. The gist of the compo is:
Good remakes of good games that anyone can play, regardless of their ability.One cool thing about this competition is that they have secured an accessibility advisor to assist all entrants in making their games accessible, which I think is a brilliant move.