Why good ideas beat good graphics
There's an article over on BBC News about why good ideas beat good graphics in game design, with thoughts on the matter from Nintendo president Satoru Iwata, world-class game designer Peter Molyneux, and others.
Fueled by New Mexico State University's Learning Games Initiative and Learning Games Lab, this blog will chronicle issues we deal with in creating educational games. We'll be posting responses to research we've done or read, musing on challenges we've faced in creating games, and pondering activities to help new game developers learn. The Learning Games Initiative and Lab is run by Barbara Chamberlin, Ph.D. and administered by Agricultural Communications.
There's an article over on BBC News about why good ideas beat good graphics in game design, with thoughts on the matter from Nintendo president Satoru Iwata, world-class game designer Peter Molyneux, and others.
2 Comments:
Sorry, I didn't see an e-mail link or I would have e-mailed instead of commenting. Thought you might like to take a look at my new literature game that can be delivered as a podcast.
http://www.whosaid.org
That's an interesting, simple, and enlightening game concept which could be used in a variety of educational contexts. I could see a history professor giving excerpts from famous speeches by presidents, and asking the students to figure out which president it was by taking clues from the speech's content.
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