Monday, May 16, 2005

Why good ideas beat good graphics

There's an article over on BBC News about why good ideas beat good graphics in game design, with thoughts on the matter from Nintendo president Satoru Iwata, world-class game designer Peter Molyneux, and others.


At 10:14 PM, Blogger Amy said...

Sorry, I didn't see an e-mail link or I would have e-mailed instead of commenting. Thought you might like to take a look at my new literature game that can be delivered as a podcast.

At 11:31 PM, Blogger CC said...

That's an interesting, simple, and enlightening game concept which could be used in a variety of educational contexts. I could see a history professor giving excerpts from famous speeches by presidents, and asking the students to figure out which president it was by taking clues from the speech's content.


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