New Issue of The Games Journal
Just released: the September issue of The Games Journal. Although it's always a short issue, it's usually fairly well-written articles of interest with little fluff.
One interesting article in this month's issue is one in which the author took a game that had fairly nice components but terrible gameplay and attempted to rework the rules, using the same components, to make it fun. An interesting idea for an exercise for a game design class, don't you think?
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