Monday, May 30, 2005

A Gamers' Manifesto

This gamers' manifesto is mainly aimed at console games, but there are a few tidbits in there that speak to game design for educational games, too, such as the "Save anytime, anywhere" thing. It's always good to take a step back and question the things we take as axiomatic in games, and see if we can break them - it will either make our axioms stronger, or help us divest ourselves of limitation. Either way, it's a win.


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